Hey guys, just to prove I'm not dead I have made some minor bug fixes to the Pimps Quest tech demo and completely updated its engine to use the latest Phaser 3.51.
As mentioned before, I have put Pimps Quest 2 on the back burner in order to work on my own projects that will make money, however, I still have the itch to work on HTML5 games. I am using the Pimps Quest 2 Tech Demo as my personal playground to work on features when I fancy. I want to bring the game to a more stable place where I could offer it on Github however in its current state it is not ready for other people to work on.
Apart from updating Phaser, I made tweaks to the physics model so the player won't get caught on scenery, the chat bubbles tails now find where they come from and point at it (still wip) and I gave the shootout car health and you can shoot it until it explodes! For the full realize the entre first scene needs to be built from the ground up which I have planned but will need to wait until I have some downtime to give it the attention it needs.
This is a slow iterative process, however, I think at the end of this I will be able to offer a pretty robust "diorama point and click" game engine that could be used to build similar games to the original pimps quest but with all the lovely modern features like working on a phone, scaling with hi-DPI screens and Newgrounds medals.
In other Pimps Quest news, Tom featured it (along with Ben Spurgin) in one of his drawing tablet giveaway threads https://www.newgrounds.com/bbs/topic/1461540